IGN First for June 2023 is Final Fantasy 16! Up to the game’s release on June 22 we’ll be giving you a tonne of unique material. Check out this lava-hot boss fight versus Liquid Flame to get things started. Director Hiroshi Takai tells IGN that Liquid Flame is waiting for you at the Inner Sanctum of Drake’s Breath, a place you visit in the middle of the game.
The moniker Liquid Flame could be recognisable to veteran viewers of the 35-year-old programme. This is due to the fact that Liquid Flame is one of the most recognisable bosses in Final Fantasy V, the first game in the series on which Takai served as a developer. However, Takai was not the one who made the decision to incorporate this venerable adversary in Final Fantasy XVI, as Creative Producer of Final Fantasy 16’s Dion and Barnabas, Naoki Yoshida, notes that Takai has deep sentiments for Final Fantasy V because he was one of the game’s initial developers. Maehiro, on the other hand, is a genuine geek who is obsessed with elaborate situations, Final Fantasy, and video games. Similar to Final Fantasy XIV, these two characters are the source of the series’ many historical allusions. Just their touch, I suppose.
Liquid Flame is a character that Maehiro wanted to include for a number of reasons, he continues. I just want to say how much I love Final Fantasy V. Due to the character’s ability to assume several forms and shapes during combat, Liquid Flame made a strong impression on me. It is Drake’s Breath.
However, the boss fight in Final Fantasy XVI with Liquid Flame is more than simply a fun allusion. Maehiro claims that there is a good explanation for why it appears. It doesn’t just arise out of thin air, explains Maehiro. “Liquid Flame serves a distinct role. If you play the game lazily, it could just be a “Oh, here’s a tough enemy!” moment, but if you give it some thought, you might be able to explain why Liquid Flame shows up.
The boss fight in Final Fantasy XVI with Liquid Flame is more than just a fun allusion. Maehiro claims that there is a good explanation for why it appears.
Our gameplay video demonstrates how the ability of Liquid Flame to change forms during combat was faithfully incorporated into Final Fantasy XVI’s real-time action. “Sometimes it’s standing on two feet, but then it transforms into a beast-like form standing on four feet, only to change into a flying enemy later,” says Combat Director Ryota Suzuki. Therefore, we have undoubtedly integrated that special quality.
Suzuki explains, “It’s an opponent with the fire element. It will charge at the player with swift strikes while it is on all fours. It moves out of range when in the air and then breathes flame at the main character Clive. It turns into a more conventional melee fight once it is on two feet. We crafted the conflict such that the player must respond to these many forms.
Many of the bosses in Final Fantasy XVI, according to Suzuki, have many stages. According to Suzuki, “We’ve designed it so that entering a new phase of a boss battle doesn’t just make things harder; it also serves as a change in flow that keeps the player engaged.” The attack patterns and other qualities of a monster will change between cutscenes, necessitating the player to approach the battle differently and employ various Eikon powers.
Screenshots from the Final Fantasy 16 story trailer
Eikon abilities are unique attacks that play a major role in the fighting in Final Fantasy XVI. Over the course of his journey, Clive will acquire new Eikon skills. The player can equip several Eikon skills and swap between them while engaged in combat. Suzuki explains that even if you lose, you may still modify your build before returning to the game. “On your first game, you may observe the assault patterns and learn from them. Then, you can equip Eikon powers accordingly. I believe you’ll be able to determine which Eikon skills function best in the fight against Liquid Flame.
According to Suzuki, the development team made sure that Final Fantasy XVI’s combat never got to the point where you wanted to quit up.
According to Suzuki, the development team made sure that Final Fantasy XVI’s combat never got to the point where you wanted to quit up. If a boss is beaten by you in one of its later phases, the battle will restart there on your subsequent attempts. This is true for both of the difficulty levels available to you during your initial game.
The major draw of the game is its narrative, and Takai wants players to follow Clive’s journey all the way to the finish. This is why we made sure that the difficulty levels you may select on your first playing, Story-focused Mode and Action focused Mode, aren’t too challenging.
“As you enjoy the story in your first playthrough, Clive will naturally grow stronger and learn many different moves and Eikon abilities,” claims Suzuki. “We made sure that the foes aren’t too challenging so that some gamers would want to give up, and even when you lose, we try to make it a little easier on your subsequent tries. Those seeking more difficult action can now use the new difficulty option called